Drazer: Subdivide to Conquer

In order to smooth my model but retain the hard edges of the plastic I had to use the crease tool in order to harden the strong edges while allowing the curves to be smoothed.


Although this took a long time, it meant that that i got a much more detailed model.


Although it was about this point, where I was told that the Crease tool information wouldn’t port to Zbrush. Therefore I had to smooth my model in Maya after creasing it in order to keep my desired hard edges.


So after a long and painful few sessions of spending most of my time holding the MMB I finally smoothed my model. And it was worth it to see how detailed and smooth it is. Beautiful.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s