After exporting my super smooth model from Maya, I imported it part by part into maya. Subdivided it into the millions of tris and added some so-very-high-definition texture to it.


the process was really easy after getting the settings and the workflow down. Click and drag, smooth back, rince & repeat.

My notes:

  • Divide
  • Store morph target
  • Zsub (Not add)
  • Brush: Standard
  • Stoke: DragRect
  • Alpha: Uploaded Texture
  • Click + Drag
  • Swap to Morph brush to smooth back

Here are some of the textures I very heavily modified from stock images to make my textures:


And after following this process x8 times, we’re finally done with Zbrush and can export everything as a .OBJ



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