After exporting my super smooth model from Maya, I imported it part by part into maya. Subdivided it into the millions of tris and added some so-very-high-definition texture to it.
the process was really easy after getting the settings and the workflow down. Click and drag, smooth back, rince & repeat.
- Store morph target
- Zsub (Not add)
- Brush: Standard
- Stoke: DragRect
- Alpha: Uploaded Texture
- Click + Drag
- Swap to Morph brush to smooth back
Here are some of the textures I very heavily modified from stock images to make my textures:
And after following this process x8 times, we’re finally done with Zbrush and can export everything as a .OBJ