As part of my research into goats, I done several sketches from photo reference to better understand their shape and anatomy.
I selected a range of breeds in order to get a better understanding of the core workings, as well as an insight to similarities between different types of goat.
I looked in detail at the anatomy of the hooves, horns and face shape as these are two largely defining characteristics of this animal.
10 Thumbnail sketches exploring level of anthropomorphism and style.
In reading order (left > right, top > bottom) my silhouettes slowly increase in human features. The first being a very stylized goat with few human features, to a human with some goat ascetics.
5 & 8 are my favorites from this exercise.
The 5th silhouette is a goat’s anatomy stood on it’s hind legs. Reflecting a world where animals, like goats, could be in place of human characters while still retaining all of their animal features.
The 8th I would consider to be 75% human anatomy, but with the appearance of a goat with man of the features that define them. This would give the character a very defined appearance, and relateable to the human-audience.
This task was to use only four values in order to make impressive lighting and dynamic form. I Sketched out my character beforehand, before blocking in the entire drawing with 85% grey. Then adding details based on where the light hit the character.
- Upward facing surfaces would have the lightest colour,
- forward facing the second.
- And black used for details and heavily shadowed areas.
- The Part between these was left at 85% grey.
We also had to use 100% pressure and smooth lines for this task. Which I used the Pen tool/vectors to help this process.
He was given the name V-Sync by my housemate due to his monitor-head. I liked it.