3D: Low-poly Robot

Our latest 3D task was to create a low-poly robot in 3DSMaxx. Although these models are known for being bocky, the low poly count allows them to use significantly less memory than their high-poly counterparts. Games will often have a high and low poly model for gameplay and cutscenes respectively.


Here is the image of my lo-poly robot:


Although this not entirely accurate to the image we were given, I had to finish this model without the references due to my own misjudgement. But I feel that my model is close enough. If I had more time I would have accurately completed the model’s hands and given it a texture. I feel I am improving with my modeling speed, but I need to keep practicing modeling and texturing.



Crustacean Monsters from Silhouettes

Any good design will always be recognisable from a distance. One of the best ways to check if a design is strong and unique is to look at it’s silhouette. Working in reverse, we can draw strong silhouettes and then build upon them to create creatures.

We were given the task of making creatures from crustaceans (I focused on crab, lobster and shrimp respectively.)

cm3Stage one: Drawing the silhouettes.


cm2Stage two: Painting in details, adding shadows to ground our critters.


cm1Stage 3: Adding a background and basic colour to give depth.


Personally, I quite like the technique of designing from silhouettes. I will likely use this technique in future.



Textures (Bricks, Cans and Beans)

SS 2Using a box, a sphere and a cylinder we learnt the basics of texturing objects.¬† After modelling a can, we detached the lid from the rest of the model and put the can’s top texture onto it, then proceeded to add the label by using the “cylinder” mode, otherwise the texture would tile and display incorrectly. We used the box and the sphere to test texture methods and highlights – resulting in a shiny brick ball.



Robot & Gingerbreads


SS 1These models were created in 3DsMaxx By editing points in a poly, we made gingerbread men and a robot. This taught us the basics of using “convert to editable poly” on shapes as well as symmetry and turbo smooth to create characters and objects.



An Assortment Of Random Items

Below are some screenshots of a little bit of 3DS Maxx. The snowman was a challenge to assemble “broken” and scattered pieces of the model, put him back together and make a short animation. The Pawn and the lamp were built from the ground up following the instruction of our tutor. (I will go into more detail about this at a later point.)




Let’s start from the beginning, as all good journals do…


“So, Why is the title “Teapots” then. Denise?” – well, for the afternoon portion of the day of our first workshops we started learning the basics of 3DS Maxx. This involved creating, modifying and animating… Well. A Teapot. I thought it was a strange object, but apparently¬† it looks different from almost every angle., making it perfect for 3D spaces and teaching the beginners.


I may well come back to this post and upload a fun little video of my teapot stumbling through some ring-shaped obstacles.


[Thanks to docs.autodesk.com for the image.]


So remember. Teapots are awesome not only for making tea, but for 3D stuff too!